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ANDREI CODRESCU
At The Laundromat: Story
If you don’t tell me a story I will kill you.
If you don’t tell me a story I will die.
Twenty centuries times twenty rotate between those two sentences,
tumbling humanity between them like a load of clothes in the drier.
We are at the Laundromat of Origin, brought here by an imperative
to study the tumbling and the canyons of knowledge we seem to
glimpse between the dainties and the pantaloons. You may think of
this as an idle metaphor, it’s only one of many: few people, except
the young and the poor, go to laundromats anymore; most of us
have washers and driers in our own homes and can watch the
tumbling privately, from the safety of our egg-chairs. For the
purposes of this essay, however let’s imagine a city and a street on
that city where the Laundromat of Origin is open 24 hours, its
tumblers singing to the weary. By the time, the clothes will be dry,
we will have arrived to some tentative ideas about memory and
about forgetting: the drying process has consumed what has fueled
it: water. Or, as we call it, nature. There were stops in-between,
moments of repose when the awareness of what went on came
upon us like a harsh wind of guilt and recognition, beaming from
the eyes of animals and the tips of wheat stalks. We looked for the
eyes of the other tired night-denizens waiting for fresh clothes for
another week of exhausting labor, but none of them looked back,
lost in sections of old newspapers, encased in headphones, or
texting the still-young century. This wind of guilt and recognition
originated in a space within called “mind,” and it blew in with a
form of understanding called “words,” a symbolic communication
that engendered the forward motion and fed on our attention.
Inside the human mind that now picked up speed between the bold
sentences at the beginning of this chapter, there was stillness and
boredom; nature flew by, blurred by speed, easily missed by the
slow vestigial senses that still connected our sleepy eyes with it.
From the windows of “mind” we looked out bored at the endless
blur that fed it. Boredom started to organize words in games for
passing time. One of those games was called Story. At first, it was
a passtime like any passtime, marbles, cards, or chess, but then it
became quite absorbing because it never seemed to end, not
definitively anyway. Other, more physical games, not made of
words, such as golf or cricket, tried keeping up with Story, but they
couldn’t compete. Story went on long after golf scores were
settled. Story went on so long that the listeners were hypnotized,
and after they were hypnotized they became addicted. After that,
ever time Story stopped to draw a breath, people felt agonizing
pain and demanded that Story resume. In the beginning, if Story
didn’t immediately resume we killed the Storyteller, but then we
quickly realised that this was a stupid thing to do because
Storytellers were slow to be born and hard to maintain, having
delicate natures that fed exclusively on words, unlike everyone else
who ate meat and matter. Storytellers were a different kind of
human than those who had started the journey on the river of
human evolution: they were born in motion from the symbolic
system that was at first utilitarian and then became the chief game
of our passing. Having risen from within the game, Storytellers
owed nothing to our universe of relentless forward motion, except
the little it took to keep their mouths moving from the mind to the
ears of our inevitably conquering conquering speciae. (and with
inevitability came Boredom, whose only known cure was Story.)
When we realised that killing Storytellers would vitiate our
movement all the way to the source (wherever that was), and that
by killing them we’d invalidate the drug that kept us alive i.e., not
bored) we started making war on each other instead, making sure
that no matter how many of each other we killed, the storytellers
would always be spared so that they could go on poviding the drug
of continuity and, if possible, the memory of those killed. For this,
it became necessary to pretend that we were fighting each other for
Story, for the Storytellers without whom we couln’t live. Boredom,
we note, became the engine of the perpetuation of our speciae as
we speeded past nature, and Story became our Supreme
Justification. What did Boredom replace? Everything. Everything,
that is, which was outside of the rushing tumbler, the world we call
“nature,” though it is almost identical to that of humans, with the
notable exception of the something we call “self-awareness,” a
something that causes us to believe that we are different from all
else. We pick up speed to roll faster and faster toward no one
knows what, and we can no longer do this without Story. Story has
become movement itself. The defeat of boredom having become
our greatest imperative, and our success as a rushing body
(meaning “faster” than anything else) we narrated ourselves into
the future until we came up against the wall of writing and then we
slowed down for a minute, and so we are now in another part of
the Story. The dry part.